I enjoy building models of gaming systems, old and new. This has a few old models and a few new models, and I'm sure it will grow over time. A lot of these models were originally built specifically to do illustrative renders using cell shading. In order to do that, everything that I wanted to see in the illustration, had to be physically modeled. For instance, the original Gameboy model; ALL of the text and fine print on that model are actual geometry, not textures. Since I have started using Blender more, I have started leaving out a lot of the ultra fine detail in favor of bump/normal maps.
SNES Eevee Render - Just a rotation animation of my Vaporwave SNES scene.