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C64 render

Building a scene from my childhood. The environment isn't meant to convey a specific location, more a time in my life when I was discovering a love for gaming, and beginning a lifetime love of the C64 (I still have several Commodore computers from that era)

Gortek and the Microchips!

Gortek and the Microchips!

Floppy disk test. There are about 15 different variations in my scene.

Floppy disk test. There are about 15 different variations in my scene.

Back of the C64 during an earlier revision of my materials. Colors were off.

Back of the C64 during an earlier revision of my materials. Colors were off.

Top view of the C64

Top view of the C64

Isometric view of the C64

Isometric view of the C64

Side view of the C64

Side view of the C64

Some Pepsi cans ca. 1987

Some Pepsi cans ca. 1987

Cans, and a crushed one

Cans, and a crushed one

Latest scene render. Still lots of work to do.

Latest scene render. Still lots of work to do.

Moongate test. Messing around with the Moongate outside the window.

Moongate test. Messing around with the Moongate outside the window.

Added the chair and cushion

Added the chair and cushion

Another moongate composite test.

Another moongate composite test.

This is the Moongate render that is used in the composite, also rendered in Blender.

This is the Moongate render that is used in the composite, also rendered in Blender.

I rebuilt the keyboard in Blender, and gave the keys proper UV coordinates so they could be mapped, instead of using actual geometry labels, which often would clip through, or look like it was peeling off.

I rebuilt the keyboard in Blender, and gave the keys proper UV coordinates so they could be mapped, instead of using actual geometry labels, which often would clip through, or look like it was peeling off.

I used my floppy disk nurbs model to generate a heightmap, which I used to build bump, normal, rough, metal and color maps, and then construct a convincing "squashed cube with a hole in it" to produce this floppy disk in 76 faces and 108 verts.

I used my floppy disk nurbs model to generate a heightmap, which I used to build bump, normal, rough, metal and color maps, and then construct a convincing "squashed cube with a hole in it" to produce this floppy disk in 76 faces and 108 verts.

Added some curtains

Added some curtains